Loot Injectors
Loot injectors are a JSON format added by Mantle in 1.19.2 which allow adding new entries to a loot table without modifying the original table JSON. This provides better mod comparability with other mods doing the same sorts of modifications.
Injector Format
Fluid texture JSON are defined under data/<domain>/mantle/loot_injectors/<name>.json, though the name <name> is arbitrary. They have the following format:
-  The loot injector object.
      
-  List of conditions that must pass for this injector to be loaded, following the Forge recipe condition format. If unset, the injector will always load.
          
- Condition that must pass for the injector to be loaded.
 
 -  Full path to the loot table to modify, relative to 
data/<domain>/loot_tables/and excluding the.jsonextension. -  List of pools to modify.
          
-  A loot pool object.
              
-  Name of the pool, per the Forge specification.
                  
- Loot pools added by mods should have the name specified in JSON.
 - For tables that don’t specify names, the first pool is named 
main. - Every following pool that does not specify a name is named 
pool#where#is the pool index (starting from 0 if you includemain). For example, the second pool in a loot table is namedpool1. 
 -  Array of loot entries.
                  
- A loot entry, following the vanilla format.
 
 
 -  Name of the pool, per the Forge specification.
                  
 
 -  A loot pool object.
              
 
 -  List of conditions that must pass for this injector to be loaded, following the Forge recipe condition format. If unset, the injector will always load.
          
 
While the loot injector <domain>:<name> must be unique, if another injector is placed at the same name it will override based on datapack order. Overriding a loot injector with an empty JSON will cause it to be skipped, allowing for conveiently removing injectors.
Multiple injectors with the same loot table name will be merged, applying the pools from each of them.