Fluid Textures
By default in Forge, the textures and color for a fluid are hardcoded in Java, restricting the ability for resource packs to modify fluid appearance (especially if a mod makes heavy usage of tinting a solid colored fluid texture). Since 1.19.2, Mantle defines fluid textures in JSON, allowing more control to resource packs.
Note that this feature does not apply to all fluids, a mod must opt-in to this feature by defining their fluid to use the Mantle fluid texture system in Java.
Fluid Textures
Fluid texture JSON are defined under assets/<domain>/mantle/fluid_texture/<name>.json for the fluid with ID <domain>:<name>. They have the following format:
- The fluid texture object.
- Color tint to apply to the fluid textures, supports alpha. If unset, defaults to
FFFFFFFF(that is, no tint). - Path to the still texture, applied when the fluid is not moving. Still texture is a standard resolution texture.
- Path to the flowing texture, appplied when the fluid is moving. Flowing texture is a double resolution texture.
- Path to the overlay texture, applied when the fluid is adjacent to a non-opaque block. If unset, uses the still or flowing texture.
- Path to the camera texture, applied when an entity is swimming in the fluid. Does not support animations. If unset, no camera overlay is applied.
- Color tint to apply to the fluid textures, supports alpha. If unset, defaults to
All texture paths are relative to assets/<domain>/textures/ and should not contain the .png extension.