Gold

Ferring: Bloodmaker

Stores: Health

Target: Piglins

Storing Per Metalmind:

  • Drains 1 health every 3 seconds

  • Storing speed caps at 6 metalminds

Tapping Per Metalmind:

  • Heals 1 health every 3 seconds

  • Healing faster restores less health

  • Healing speed caps at 6 metalminds

Rose Gold

Ferring: Subsumer

Stores: Energy

Target: Zombies

Storing Per Metalmind:

  • Causes 4.0 exhaustion per second

Tapping Per Metalmind:

  • Restores 1 hunger at 0.0 saturation per second

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